' hayosikosounds.resource') and copy it to mysummercar_Data/ -folderĨ.) Use Unity Assets Bundle Extractor to Export your AudioClip to 'Dump' from buildedprojectname_Data/sharedassets0.assets file.ĩ.) Open the Dump file in Notepad and find following line: 1 string m_Source = ' ' and change that to point your resource file (' hayosikosounds.resource').ġ0.) In Unity Assets Bundle Extractor, open mysummercar_Data\sharedassets2.assets file and find the original AudioClipġ1.) Click 'Import Dump' and select file you previously extractedġ2.) Use File -> Mod Maker -> Create standalone. ħ.) Rename ' ' file anything you want (for ex. wav file to AudioSources AudioClip -field.ĥ.) In File -> Build Settings, add your scene to build and click Build to build your project somewhere.Ħ.) Find your buildedprojectname_Data/ and files 'sharedassets0' and '' (it name may be sharedassets0.resource too). wav file to your projects Assets/ -folder.ģ.) Add a new GameObject to scene and add Audio Source component to it.Ĥ.) Drag & Drop your. Use Unity Asset Bundle Extractor to find an AudioClip to replace from mysummercar_Data/sharedassets2.assets. While (!NewSound.isDone) // Wait sound to be loaded.Īudio.clip = NewSound.GetAudioClip(true) // Change clip to AudioSource WWW NewSound = new WWW('file:///' + 'g5.wav')) Foreach(AudioSource audio in GameObject.FindObjectsOfType())